Capcom Explained

Company Name:Capcom Co., Ltd.
Company Type:Public
Foundation:June 11, 1983[1]
Location:Osaka, Japan
San Mateo, California, USA
Industry:Video games, entertainment
Revenue: / (2010)[2] [3]
Net Income: / (2010)
Num Employees:1,930 (2010)
Key People:Kenzo Tsujimoto[4]
(Chairman and CEO)

Haruhiro Tsujimoto
(President and COO)

Hiroshi Tobisawa[5]
(Director in charge of Overseas Business)

Katsuhiko Ichii[6]
(Head of R&D Management Group)

Products:Complete list of games
Homepage:Global Capcom site

, or just Capcom, is a Japanese developer and publisher of video games,[7] known for creating multi-million-selling franchises such as Resident Evil, Street Fighter, Ace Attorney, Darkstalkers, Dead Rising, Devil May Cry, Ghosts'n Goblins, Lost Planet, Mega Man and Monster Hunter.[8] Its head office is in Chūō-ku, Osaka. Originally established in 1983,[9] it has since become an international enterprise with branches and subsidiaries in North America, Europe, and East Asia.[10]

History

The original companies that spawned Capcom's Japanese branch were I.R.M Corporation founded on May 30, 1979,[1] as well as its subsidiary Japan Capsule Computer Co., Ltd., both of which were devoted to the manufacturing and distribution of electronic game machines.[9] The two companies underwent a name change to Sambi Co., Ltd. in September 1981,[9] while Capcom Co., Ltd. itself was first established on June 11, 1983,[1] for the purpose of taking over the internal sales department.[11]

In January 1989, the old affiliate company Capcom Co., Ltd. merged with Sambi Co., Ltd., resulting in the current Japanese branch.[9] The name Capcom is an abbreviation of "Capsule Computer", a term coined by the company to describe the arcade machines it solely manufactured in its early years, designed to set themselves apart from personal computers that were becoming widespread at that time.[12] The word capsule alludes to how Capcom likened its game software to "a capsule packed to the brim with gaming fun", as well as to the company's desire to protect its intellectual property with a hard outer shell, preventing illegal copies and inferior imitations.[12]

While Capcom's first product was the coin-operated Little League from July 1983, its first real video game, the arcade title Vulgus, was released in May 1984.[9] Beginning with a Nintendo Entertainment System port of 1942 published in December 1985, the company started to venture into the market of home console video games,[9] which became its main business segment a few years later. Since then, Capcom created 15 multi-million-selling game series, the most successful of which is Resident Evil.[8]

In addition to the development and publishing of home, online, mobile, arcade, pachinko, and pachislo games, the company publishes strategy guides,[9] maintains its own arcade centers, and licenses its franchise and character properties for use in tie-in products, movies, television series, and stage performances.[13] Suleputer, an in-house marketing and music label established in cooperation with Sony Music Entertainment Intermedia in 1998, publishes CDs, DVDs, and other media based on Capcom's games. An annual private media summit called Captivate, renamed from Gamers Day in 2008, is traditionally used as a platform for new game and business announcements.[14]

Games

See main article: List of Capcom games.

Company structure

Development studios

In the first few years after its establishment, the Japanese branch of Capcom had three development groups referred to as "Planning Rooms", led by Tokuro Fujiwara, Takashi Nishiyama and Yoshiki Okamoto, respectively.[15] [16] Later, games developed internally used to be created by several numbered "Production Studios", each assigned to different games.[17] Starting in 2002, the development process was reformed to better share technologies and expertise, and all of the individual studios were gradually restructured into bigger departments responsible for different tasks. While there are self-contained departments for the creation of arcade, pachinko and pachislo, online, and mobile games, the Consumer Games R&D Division instead is an amalgamation of subsections in charge of various game development stages.[18] [19] In addition to these internal teams, Capcom also commissions outside development studios to ensure a steady output of titles.[20] [21] However, following bad sales of Dark Void and Bionic Commando, the company's management has decided to limit outsourcing to sequels and newer versions of installments in existing franchises, reserving the development of original titles for its in-house teams.[22] The production of games, budgets, and platforms supported are decided upon in development approval meetings, attended by the company management and the Marketing, Sales, and Quality Control Departments.

Branches and subsidiaries

Apart from the head office building and the R&D building of Capcom Co., Ltd., both located in Chūō-ku, Osaka,[10] the Japanese parent company also has a branch office in the Shinjuku Mitsui Building in Nishi-Shinjuku, Shinjuku, Tokyo.[23] It also has the Ueno Facility. a branch office in Iga, Mie Prefecture.[10] The international Capcom Group currently encompasses 15 subsidiaries in Japan, North America, Europe, and East Asia.[10] [24] Affiliated companies include Koko Capcom Co., Ltd. in South Korea, Street Fighter Film, LLC in the United States, and Dellgamadas Co., Ltd.[24]

SubsidiaryEstablishedLocationDetails
Capcom PicturesNovember 2011San Mateo, California
Osaka, Japan
  • theatrical film division of Capcom, Ltd.
  • produces and distributes films in Japan, USA & Europe.
Capcom U.S.A., Inc.August 1985San Mateo, California[25]
  • wholly owned subsidiary of Capcom Co., Ltd.
  • holding company administering subsidiaries in the United States
Captron Co., Ltd.February 1991Osaka
  • wholly owned subsidiary of Capcom Co., Ltd.
  • renting, leasing, and operating real estate properties
  • originally a related company known as Yunika Co., Ltd.
Capcom Asia Co., Ltd.July 1993Hong Kong
  • selling home video games
Capcom Entertainment, Inc.June 1995San Mateo
  • wholly owned subsidiary of Capcom U.S.A., Inc.
  • established to enhance and maximize management, distribution, and R&D in the United States
CE Europe Ltd.9th floor
George House
Hammersmith
London
[26] [27]
  • selling home video games
Capcom Philippines., Inc.August 2012Cebu, Philippines[28]
  • wholly owned subsidiary of Capcom Co., Ltd.
  • holding company administering subsidiaries in the Philippines
CEG Interactive Entertainment GmbHFebruary 2003Hamburg
  • selling home video games
Capcom Interactive Canada, Inc.May 2006Toronto
  • wholly owned subsidiary of Capcom Interactive, Inc.
  • developing and distributing mobile phone games
  • originally an unrelated developer known as Cosmic Infinity, Inc. before it was acquired by Capcom[29]
Capcom Interactive, Inc.June 2006Los Angeles
  • wholly owned subsidiary of Capcom U.S.A., Inc.
  • distributing mobile phone games and integrating the wireless, online and console sectors[30]
Daletto Co., Ltd.October 2006Tokyo
  • co-founded by Capcom Co., Ltd. and Dwango Co., Ltd.
  • managing a virtual theme park website, and operating and developing online games
March 2007Seoul
  • wholly owned subsidiary of Capcom Co., Ltd.
  • selling home video games, and operating and developing online games
Blue Harvest LLCFY 2007[31]
  • wholly owned subsidiary of Capcom Co., Ltd.
  • developing video games[32]
K2 Co., Ltd.May 2008Osaka
  • developing home video games
  • originally an unrelated developer before it became a wholly owned subsidiary of Capcom Co., Ltd. through a stock exchange
Capcom Entertainment France, SASJuly 2008
  • wholly owned subsidiary of CE Europe Ltd.
  • selling home video games
Enterrise Co., Ltd.July 2008Tokyo
  • 90% of shares owned by Capcom Co., Ltd.
  • developing, manufacturing and distributing arcade machines

Former subsidiaries

SubsidiaryEstablishedClosed/acquiredLocationDetails
A.C.A. Co., Ltd.Mito
Status Co., Ltd.FY 2003[33] Osaka
  • non-life insurance agency also responsible for financial activities
  • closed for the purpose of achieving a sound financial structure
Capcom Europe GmbHFebruary 1992FY 2002[34] Düsseldorf
  • managed sales in Europe
  • closed
October 1993FY 1997Mexico City
  • sold products in Mexico, Central and South America
  • closed for the purpose of improving the company's financial balance
Capcom Coin-Op, Inc.June 1995March 2004[35] Sunnyvale, California
  • wholly owned subsidiary of Capcom U.S.A., Inc.
  • sold arcade game machines and operated amusement facilities
  • closed
Capcom Studio 8, Inc.June 1995March 2007Sunnyvale[36]
  • originally established as Capcom Digital Studios, Inc., a wholly owned subsidiary of Capcom U.S.A., Inc.
  • also known as Production Studio 8[37]
  • developed video games
  • acquired by Capcom Entertainment, Inc.
Flagship Co., Ltd.April 1997June 2007Osaka[38]
  • co-founded by four people, among them game designer Yoshiki Okamoto and screenwriter Noboru Sugimura[39]
  • established for the purpose of enhancing the quality of game scenarios with the help of screenwriters experienced in the creation of film and television scripts[40]
  • Okamoto and some other staff members left the company in 2003 to form Game Republic, Inc.,[41] while Sugimura died in early 2005[42]
  • company employed about 30 people and was acquired by Capcom Co., Ltd.
Capcom Eurosoft, Ltd.July 1998[43] April 2007[44] London
  • was the main base for the sale of home video games in Europe
  • wholly owned subsidiary of Capcom Entertainment, Inc.
  • closed with all operations transferred to CE Europe Ltd.
Capcom Charbo Co., Ltd.Osaka
  • wholly owned subsidiary of Capcom Co., Ltd. before its closing
  • offered support services for communication tools like mobile phones
Clover Studio Co., Ltd.July 2004March 2007Osaka

Controversy

Recently, Capcom has been criticised by fans for having to pay for additional content which is already available within the game's files. Recently a spokesperson told fans that "While Capcom is sorry that some of its fans are not happy about the chosen method of delivery for the DLC, we believe that this method will provide more flexible and efficient gameplay throughout the game's lifecycle. There is effectively no distinction between the DLC being locked behind the disc and available for unlocking at a later date, or being available through a full download at a later date, other than delivery mechanism."

See also

External links

Notes and References

  1. Web site: Capcom Marks 25th Anniversary. Ocampo, Jason. June 11, 2008. IGN.com. IGN Entertainment, Inc. July 21, 2010.
  2. Web site: Capcom Posts 73 Percent Profit Drop Amid Major Delays, Weak Sales. Graft, Kris. May 7, 2010. Gamasutra. United Business Media. July 22, 2010.
  3. Web site: Sluggish Financial Results for ended March 31, 2010. May 7, 2010. Capcom Co., Ltd. July 22, 2010.
  4. Web site: Corporate Information: Management Profile. June 17, 2009. Capcom Co., Ltd. July 22, 2010.
  5. Web site: Change in Corporate Directors. June 18, 2010. Capcom Co., Ltd. July 22, 2010.
  6. Web site: Corporate Information: Auditors / Corporate Officers. November 1, 2010. Capcom Co., Ltd. November 1, 2010.
  7. Web site: Corporate Information: Corporate Overview. March 31, 2010. Capcom Co., Ltd. July 22, 2010.
  8. Web site: Business Strategies & IR Data: Total Sales Units Data. March 31, 2010. Capcom Co., Ltd. July 21, 2010.
  9. Web site: Corporate Information: History. September 30, 2009. Capcom Co., Ltd. July 21, 2010.
  10. Web site: Corporate Information: Capcom Group. August 31, 2009. Capcom Co., Ltd. July 21, 2010.
  11. Web site: 会社情報 カプコンの歴史. Japanese. September 30, 2009. Capcom Co., Ltd. July 21, 2010.
  12. Web site: 会社情報 社名の由来. Japanese. Capcom Co., Ltd. July 22, 2010.
  13. Web site: Corporate Information: Business Segments. September 30, 2009. Capcom Co., Ltd. July 21, 2010.
  14. Web site: "Gamers Day" is dead, long live the CAPTIVATE08 Media Summit. Kramer, Chris. March 28, 2008. Capcom Entertainment, Inc. July 24, 2010.
  15. Gameside. ゲーム業界を"爆発"させた"ストライダー"の父 「四井浩一」  ディスコグラフィー. February 2009. 16. Japanese. Micro Magazine.
  16. Strider Hiryū. Capcom Co., Ltd. Capcom Co., Ltd.. March 7, 1989. staff credits.
  17. Web site: The Future of PSP – Capcom. Nix, Marc. March 23, 2007. IGN.com. IGN Entertainment, Inc. May 11, 2011.
  18. Web site: Developer Interview 2008. Capcom Co., Ltd. July 24, 2010.
  19. Web site: Annual Report 2007. Capcom Co., Ltd. July 22, 2010.
  20. Web site: Developer Interview 2009: vol08.Keiji Inafune. Capcom Co., Ltd. November 6, 2010.
  21. Web site: Developer Interview 2010: vol01.Jun Takeuchi. Capcom Co., Ltd. November 6, 2010.
  22. Web site: Bionic Commando, Dark Void Last Straws For Capcom. Orsini, Lauren. May 17, 2010. Kotaku. November 6, 2010.
  23. "Locations." Capcom. Retrieved on August 12, 2011. "3-1-3 Uchihirano-machi, Chuo-ku, Osaka540-0037, Japan" and "Shinjuku Mitsui Building 2-1-1 Nishi Shinjuku, Shinjuku-ku, Tokyo"
  24. Web site: Annual Report 2009. September 17, 2009. Capcom Co., Ltd. July 20, 2010.
  25. "About Capcom." Capcom. Retrieved on August 12, 2011. "U.S. Headquarters Capcom U.S.A., Inc. Capcom Entertainment, Inc. 800 Concar Drive Suite 300 San Mateo, CA 94402-2649"
  26. "Contact." Capcom. Retrieved on August 12, 2011. "UK:CE Europe Ltd 26-28 Hammersmith Grove, 9th Floor London W6 7HA" and "Germany: CEG Interactive Entertainment GmbH Barmbeker Strasse 4 b 22303 Hamburg, Germany" and "France: Capcom Entertainment France 30 bis, rue du Viel Abreuvoir FR.78100 Saint Germain En Laye"
  27. "Office Relocation for CE Europe to the Metro Building." Maris Interiors. May 2011. Retrieved on August 13, 2011. "Maris are pleased to announce the commencement of the office fit-out for CE Europe Ltd, who are relocating offices to the Metro Building, Hammersmith, London, W6." and "Maris are relocating CE Europe’s London operations from their present offices in George House, 26-28 Hammersmith Grove to Hammersmith’s Metro Building."
  28. "About Capcom." Capcom. Retrieved on August 10, 2012. " The Philippine. Headquarters Capcom Philippines., Inc. Capcom Entertainment, Inc. 2/F Gold Palace Bldg., Osmeña Blvd., Cebu City 94402-2647"
  29. Web site: Capcom Acquires Cosmic Infinity To Expand Mobile Division. Dobson, Jason. May 25, 2006. Gamasutra. United Business Media. July 22, 2010.
  30. Web site: Corporate Information. Capcom U.S.A., Inc. July 22, 2010.
  31. Web site: 2008年3月期中間決算短信. Japanese. November 8, 2007. Capcom Co., Ltd. July 22, 2010.
  32. Web site: 第29期 招集通知. Japanese. June 3, 2008. Capcom Co., Ltd. July 22, 2010.
  33. Web site: Annual Report 2004. Capcom Co., Ltd. July 23, 2010.
  34. Web site: Financial Results in FY2002. Capcom Co., Ltd. July 23, 2010.
  35. Web site: 第25期 招集通知. Japanese. June 2, 2004. Capcom Co., Ltd. July 23, 2010.
  36. Web site: Annual Report 2003. Capcom Co., Ltd. July 22, 2010.
  37. Web site: 魔界英雄記 マキシモ ~マシンモンスターの野望~ 第1回. Rogers, Mark. Japanese. June 20, 2003. Capcom Co., Ltd. May 7, 2011.
  38. Web site: Annual Report 2006. Capcom Co., Ltd. July 23, 2010.
  39. Web site: カプコン、深作欣二監督を招き「クロックタワー3」を制作. Funatsu, Minoru. Japanese. April 11, 2001. Game Watch. Impress Watch Corporation. July 8, 2010.
  40. Web site: Annual Report 1998. Capcom Co., Ltd. July 23, 2010.
  41. Web site: Yoshiki Okamoto leaves Capcom to form new company. July 1, 2003. GameSpot. CBS Interactive Inc. July 23, 2010.
  42. Web site: Onimusha writer Noboru Sugimura dies. February 28, 2005. GameSpot. CBS Interactive Inc. July 23, 2010.
  43. Web site: Annual Report 1999. Capcom Co., Ltd. July 23, 2010.
  44. Web site: Capcom Eurosoft officially becomes CE Europe. Gibson, Ellie. March 9, 2006. GamesIndustry.biz. Eurogamer Network Ltd. July 23, 2010.
  45. Web site: カプコンがゲームソフト開発部門の一部を分社化。クローバースタジオを新設. March 30, 2004. Japanese. Dengeki Online. ASCII Media Works Inc. May 7, 2011.
  46. Web site: Inaba, Kamiya, Mikami Announce Seeds Studio. Jenkins, David. February 15, 2007. Gamasutra. United Business Media. November 1, 2010.